The Council paved the way for advancing the digitalisation of EU member states’ justice systems and for making them more accessible and effective. The adoption of a Regulation on the digitalisation of cross-border judicial cooperation and access to justice and of an accompanying Directive will facilitate electronic communication in the context of cross-border judicial cooperation […]
Read MoreEU will have first-ever law on artificial intelligence
Following 3-day ‘marathon’ talks, the Council presidency and the European Parliament’s negotiators have reached a provisional agreement on the proposal on harmonised rules on artificial intelligence (AI), the so-called artificial intelligence act. The draft regulation aims to ensure that AI systems placed on the European market and used in the EU are safe and respect fundamental rights and EU values. […]
Read MoreEU expenditure on R&D reaches €352 billion in 2022
In 2022, the EU spent €352 billion on research & development (R&D), 6.34% more than in the previous year (€331 billion) and 48.52% more than in 2012 (€237 billion). When looking at R&D intensity, i.e. R&D expenditure as a percentage of GDP, data show a slight decrease from 2.27% in 2021 to 2.22% in 2022. […]
Read MoreCommission launches Chips Joint Undertaking under the European Chips Act
The Commission has officially inaugurated the Chips Joint Undertaking (Chips JU), which will reinforce the European semiconductor ecosystem and Europe’s technological leadership It will bridge the gap between research, innovation and production thereby facilitating the commercialisation of innovative ideas. The Chips JU will, among others, deploy pilot lines for which the Commission announced today the first […]
Read MoreThe Council approved conclusions on enhancing the cultural and creative dimension of the European video games sector
The video games sector is an integral part of the ecosystem of cultural and creative industries. It interacts with other sectors and has great potential to transmit cultural content and highlight the value of the richness of European creation, heritage and history. In parallel, the video games industry is a booming economic sector – this is proven by the fact […]
Read MoreSpain, in the top three projects of excellence to be funded by the European Research Council
Out of 2130 applicants, the European Research Council (ERC) has selected 308 researchers for this year’s Consolidation Grants. The funding will support excellent scientists and academics at the career stage when they may still be consolidating their own independent research teams to pursue their most promising scientific ideas. Worth a total of €627 million, the […]
Read MoreSubjective poverty in the European Union is higher among people with lower educational attainment
In 2022, almost one third (29.5%) of the EU population with a low educational attainment level (International Standard Classification of Education (ISCED), levels 0-2) was considered poor. The rate was more than 3 times lower (9.2%) for people with high education (ISCED levels 5-8) while the share for people with a medium educational attainment level (ISCED levels 3 […]
Read MoreRepair rather than buy: New European legislation to promote repair of products and devices
Parliament adopted its negotiating position on new measures to strengthen the right to repair and reduce the environmental impact of mass consumption. On last Tuesday, Parliament adopted its position on a stronger “right to repair” for consumers, with 590 votes in favour, 15 against, and 15 abstentions. The proposal aims to encourage more sustainable consumption, […]
Read MoreCommission sends request for information to Amazon under the Digital Services Act
The Commission calls on Amazon to provide more information on the measures it has taken to comply with obligations related to risk assessments and mitigation measures to protect consumers online. The European Commission today officially sent Amazon a request for information under the Digital Services Act.The Commission calls on Amazon to provide more information on […]
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