Coordinated by the European Commission, the Consumer Protection Cooperation Network (CPC) has launched an enforcement action against Star Stable Entertainment AB to ensure a safer, more transparent experience for players of the Star Stable Online game. In addition, the CPC Network presented last March 21st key principles to help the gaming industry comply with the […]
The Council approved conclusions on enhancing the cultural and creative dimension of the European video games sector
The video games sector is an integral part of the ecosystem of cultural and creative industries. It interacts with other sectors and has great potential to transmit cultural content and highlight the value of the richness of European creation, heritage and history. In parallel, the video games industry is a booming economic sector – this is proven by the fact […]
General Court upholds geo-blocking which unlawfully restricted cross-border sales of certain PC video games
In agreeing bilaterally to that geo-blocking, the operator of the Steam platform, Valve and five PC video games publishers unlawfully restricted cross-border sales of certain PC video games that are compatible with that platform. Acting on information received concerning geo-blocking of certain PC video games on the Steam platform according to users’ geographical location, the […]
Five ways the European Parliament wants to protect online gamers
The European Parliament wants better consumer protection for online video games while boosting the sector’s potential. On 17 January, MEPs debate a report that calls for harmonised EU rules so that online gamers are better protected. The text, which MEPs will vote on on 18 January, also acknowledges the sector’s important potential for innovation, growth […]
Understanding the Value of a European Games Society
The project “Understanding the value of a European Video Games Society” delivers insights on the many economic, cultural, financial, and social impacts that video games have on our society, and how this industry impacts a range of policy areas. Initiated by the European Parliament as a pilot project, the European Video Games Society project was […]