{"id":138356,"date":"2023-07-12T10:35:12","date_gmt":"2023-07-12T08:35:12","guid":{"rendered":"https:\/\/www.cde.ual.es\/?p=138356"},"modified":"2023-07-12T10:35:12","modified_gmt":"2023-07-12T08:35:12","slug":"the-commission-has-adopted-a-new-strategy-on-web-4-0-and-virtual-worlds","status":"publish","type":"post","link":"https:\/\/www.cde.ual.es\/en\/the-commission-has-adopted-a-new-strategy-on-web-4-0-and-virtual-worlds\/","title":{"rendered":"The Commission has adopted a new strategy on Web 4.0 and virtual worlds"},"content":{"rendered":"<p style=\"text-align: justify;\">The Commission has adopted a new <strong>strategy on Web 4.0 and virtual worlds to steer the next technological transition<\/strong>\u00a0and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens, businesses and public administrations.<\/p>\n<p><a href=\"https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-scaled.jpg\"><img decoding=\"async\" class=\"size-full wp-image-138357 aligncenter\" src=\"https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-scaled.jpg\" alt=\"realidad virtual\" width=\"2560\" height=\"1920\" srcset=\"https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-scaled.jpg 2560w, https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-300x225.jpg 300w, https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-1024x768.jpg 1024w, https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-768x576.jpg 768w, https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-1536x1152.jpg 1536w, https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/07\/lucrezia-carnelos-IMUwe-p1yqs-unsplash-2048x1536.jpg 2048w\" sizes=\"(max-width: 2560px) 100vw, 2560px\" \/><\/a><\/p>\n<p style=\"text-align: justify;\">The internet is evolving at an extremely fast pace. \u00a0Beyond the currently developing third generation of the internet, Web 3.0, whose main features are openness, decentralisation, and user full empowerment, the next generation, Web 4.0, will allow an integration between digital and real objects and environments, and enhanced interactions between humans and machines.<\/p>\n<p style=\"text-align: justify;\">The\u00a0<a href=\"https:\/\/ec.europa.eu\/commission\/presscorner\/detail\/en\/ip_23_1668\">outlook of the EU economy beyond 2030<\/a>, published in March, highlights digitalisation as one of its key drivers and Web 4.0 as a major technological transition bringing a seamlessly interconnected, intelligent and immersive world. The global virtual worlds market size is estimated to grow from \u20ac27 billion in 2022 to over \u20ac800 billion by 2030.<\/p>\n<p style=\"text-align: justify;\"><strong>Virtual worlds will impact the way people live together<\/strong>, bringing both opportunities and risks that need to be addressed. The new strategy aims for a Web 4.0 and virtual worlds reflecting EU values and principles, where people&#8217;s rights fully apply and where European businesses can thrive.<\/p>\n<p style=\"text-align: justify;\"><strong>Key strategy pillars\u00a0<\/strong><\/p>\n<p style=\"text-align: justify;\">The strategy is in line with the 2030 objectives of the\u00a0<a href=\"https:\/\/digital-strategy.ec.europa.eu\/en\/policies\/europes-digital-decade#tab_2\">Digital Decade policy programme<\/a>\u00a0and three of its key pillars of digitalisation: skills, business and public services. The fourth pillar, infrastructures, is addressed by the\u00a0<a href=\"https:\/\/ec.europa.eu\/commission\/presscorner\/detail\/en\/ip_23_985\">Commission&#8217;s connectivity package<\/a>\u00a0and its broader efforts on computing, cloud and edge capacities. It also addresses the openness and global governance of virtual worlds and Web 4.0 as a specific strands of action.<\/p>\n<table style=\"width: 99.9988%; border-collapse: collapse; border-style: double; border-color: #001f7d;\" cellpadding=\"0,5\">\n<tbody>\n<tr>\n<td style=\"width: 100%;\"><img decoding=\"async\" class=\"alignleft\" src=\"https:\/\/www.cde.ual.es\/wp-content\/uploads\/2023\/05\/processor-g2ccc45070_1280.jpg\" width=\"144\" height=\"203\" \/><\/p>\n<h4 class=\"entry-title\"><a href=\"https:\/\/www.cde.ual.es\/en\/meps-adopt-legislation-to-boost-eu-chips-industry-2\/\" target=\"_blank\" rel=\"noopener\">MEPs adopt legislation to boost EU chips industry<br \/>\n<\/a><\/h4>\n<p>&nbsp;<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h3 style=\"text-align: justify;\"><\/h3>\n<ol style=\"text-align: justify;\">\n<li><strong>Empowering people and reinforcing skills\u00a0<\/strong>to foster awareness, access to trustworthy information and build a talent pool of virtual world specialists. By the end of 2023, the Commission will promote the guiding principles for virtual worlds, put forward by the Citizens&#8217; Panel; and will develop guidance for the general public thanks to a \u2018Citizen toolbox&#8217; by the first quarter of 2024. As specialists on virtual worlds are essential, the Commission will work with Member States to set up a talent pipeline and will support skills development, including for women and girls, through projects funded by the\u00a0<a href=\"https:\/\/digital-strategy.ec.europa.eu\/en\/activities\/digital-programme\">Digital Europe Programme<\/a>, and for creators of digital content through the\u00a0<a href=\"https:\/\/culture.ec.europa.eu\/creative-europe\/about-the-creative-europe-programme\">Creative Europe<\/a>\u00a0programme.<\/li>\n<li><strong>Business: supporting a European Web 4.0 industrial ecosystem<\/strong>\u00a0to scale up excellence and address fragmentation. Currently, there is no EU ecosystem bringing together the different players of the value chain of virtual worlds and Web 4.0. The Commission has proposed a candidate Partnership on Virtual Worlds under Horizon Europe, possibly starting 2025, to foster excellence in research and develop an industrial and technological roadmap for virtual worlds. To foster innovation, the Commission will also support EU creators and media companies to test new creation tools, bring together developers and industrial users, and work with Member States to develop regulatory sandboxes for Web 4.0 and virtual worlds.<\/li>\n<li><strong>Government: supporting societal progress and virtual public services\u00a0<\/strong>to leverage the opportunities virtual worlds can offer. The EU is already investing in major initiatives, such as\u00a0<a href=\"https:\/\/digital-strategy.ec.europa.eu\/en\/policies\/destination-earth\">Destination Earth (DestinE)<\/a>,\u00a0<a href=\"https:\/\/digital-strategy.ec.europa.eu\/en\/library\/local-digital-twins-forging-cities-tomorrow\">Local Digital Twins<\/a>\u00a0for smart communities, or the\u00a0<a href=\"https:\/\/research-and-innovation.ec.europa.eu\/funding\/funding-opportunities\/funding-programmes-and-open-calls\/horizon-europe\/eu-missions-horizon-europe\/restore-our-ocean-and-waters\/european-digital-twin-ocean-european-dto_en#:~:text=Aims%20to%20model%20the%20ocean%27s,predictions%20of%20its%20future%20behaviour.\">European Digital Twin of the Ocean<\/a>\u00a0to allow researchers to advance science, industries to develop precision applications and public authorities to make informed public-policy decisions. The Commission is launching two new public flagships: \u201cCitiVerse\u201d, an immersive urban environment that can be used for city planning and management; and a European Virtual Human Twin, which will replicate the human body to support clinical decisions and personal treatment.<\/li>\n<li><strong>Shaping global standards for open and interoperable virtual worlds and Web 4.0,<\/strong>\u00a0ensuring that they will not be dominated by a few big players. The Commission will engage with internet governance stakeholders around the world and will promote Web 4.0 standards in line with the EU&#8217;s vision and values.<\/li>\n<\/ol>\n<p style=\"text-align: justify;\"><strong>More information: <a href=\"https:\/\/ec.europa.eu\/commission\/presscorner\/detail\/es\/ip_23_3718\">European Commission<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Commission has adopted a new strategy on Web 4.0 and virtual worlds to steer the next technological transition\u00a0and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens, businesses and public administrations. The internet is evolving at an extremely fast pace. \u00a0Beyond the currently developing third generation of the internet, Web [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":138357,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_relevanssi_hide_post":"","_relevanssi_hide_content":"","_relevanssi_pin_for_all":"","_relevanssi_pin_keywords":"","_relevanssi_unpin_keywords":"","_relevanssi_related_keywords":"","_relevanssi_related_include_ids":"","_relevanssi_related_exclude_ids":"","_relevanssi_related_no_append":"","_relevanssi_related_not_related":"","_relevanssi_related_posts":"","_relevanssi_noindex_reason":"","_monsterinsights_skip_tracking":false,"_monsterinsights_sitenote_active":false,"_monsterinsights_sitenote_note":"","_monsterinsights_sitenote_category":0,"_genesis_hide_title":false,"_genesis_hide_breadcrumbs":false,"_genesis_hide_singular_image":false,"_genesis_hide_footer_widgets":false,"_genesis_custom_body_class":"","_genesis_custom_post_class":"","_genesis_layout":"","footnotes":""},"categories":[346,4082,4084],"tags":[7173,3512,1488,9111,530,645,9903,9904],"class_list":{"0":"post-138356","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-eu-news","8":"category-research-innovation","9":"category-technology","10":"tag-comision-europea-en-2","11":"tag-digital","12":"tag-european-commission","13":"tag-industria-en","14":"tag-industry","15":"tag-technology","16":"tag-virtual-worlds","17":"tag-web-4-0-en","18":"entry"},"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>The Commission has adopted a new strategy on Web 4.0 and virtual worlds | CDE Almer\u00eda - Centro de Documentaci\u00f3n Europea - Universidad de Almer\u00eda<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.cde.ual.es\/en\/the-commission-has-adopted-a-new-strategy-on-web-4-0-and-virtual-worlds\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"The Commission has adopted a new strategy on Web 4.0 and virtual worlds | CDE Almer\u00eda - Centro de Documentaci\u00f3n Europea - Universidad de Almer\u00eda\" \/>\n<meta property=\"og:description\" content=\"The Commission has adopted a new strategy on Web 4.0 and virtual worlds to steer the next technological transition\u00a0and ensure an open, secure, trustworthy, fair and inclusive digital environment for EU citizens, businesses and public administrations. 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